Delusion-MS #021: MS-06D Zaku Desert Type [Karakal]
The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.
MS Name: Zaku Desert Type (Karakal Team Colors)
Source: Mobile Suit Variations (MSV)
Machine Concept
A desert-optimized Support MS focusing on high-accumulation stagger and ballistic suppression. Unlike the heavy-hitting Dom types, this Zaku excels at disrupting enemy balance through a relentless barrage of machine gun fire and missiles. It trades anti-stealth capabilities for raw tactical flexibility in low-cost ground battles.
Tactical Focus: Stagger Chaining. Uses the 2-tube Rocket Launcher for instant stuns and the Short Barrel Zaku MG for rapid accumulation, effectively pinning Raid units from mid-range.
Machine Specs
| Weapon System | Zaku Bazooka + Triple Sub-Weapon Array |
|---|---|
| Environment Spec | Ground / Desert Specification (Thruster Buff) |
| Support Logic | Anti-Jamming LV2 / Observational Data Link |
Equipped Weapons
- Zaku Bazooka / Heat Hawk
- Zaku MG (Short Barrel) (Moving fire)
- 2-tube Rocket Launcher (Instant Stun)
- Arm Missile Pod / Head Vulcan
Key Skills
- Desert Specification [D-Skill #002]
- Anti-Jamming LV2
- Optimized Cooling Efficiency
- Left Shoulder Special Cushioning LV1
2-tube Rocket Launcher [Sub-Weapon #016]
Stored on the right waist. Fires two consecutive rounds causing instant stun. High accumulation makes it effective even against Maneuver Armor. Requires stationary firing but features short post-fire recovery.
Desert Specification [D-Skill #002]
Valid in all areas: +5% Thruster recovery speed & -5% Overheat recovery time. Additionally, negates performance penalties in "Sand Dust" areas (Future Proofing).