ページ

Zaku Desert Type (KT)

Delusion-MS #021: 

Click here for older version articles 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
MS-06D 
Zaku Desert Type Karakal Team

Source: 
Mobile Suit Variations (MSV)
GUNDAM Wiki : MS-06D Zaku Desert Type, Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku Desert Type, Zaku Bazooka, Heat Hawk. We referred from the article. 

Description: 
A machine that is expected to play an active role if there is a dust area. There are many Dom types in desert combat, and this machine finds its value at a lower cost range. Its main role is to upset the enemy's balance. This is similar to the Dom Cannon type. The difference is that it is good at taking accumulated damage.

The attack compensation of this machine attaches importance to shooting attack compensation. So the damage source of this machine is shooting attack. This machine has no anti-stealth. Therefore, it is necessary to be more vigilant for stealth machines.

Equipped Weapons: 
Zaku Bazooka
Heat Hawk
Head Vulcan
Arm missile Pod
Zaku Machine Gun(Short Barrel)
2-tube Rocket Launcher 

Skill: 
Optimized Cooling Efficiency
High Performance Scope: LV2
Observational Data Link
Personnel Radar: LV2
Enhanced Tackle: LV1
Left Shoulder Special Cushioning: LV1
Quick Boost: LV2
Anti-Jamming: LV2
Desert Specification
Frontline Support System: LV1
High Performance Radar: LV2

Unit Type: Support
Environment Usage: Ground 
Environment Specialization: Ground
Melee Priority: 1

Zaku Machine Gun(Short Barrel) [Sub-Weapon #014]
Gundam Battle Operation 2 Wiki : Zaku Machine Gun (Long Barrel). We referred from the article.

Weapon type: 
Secondary Weapon, Machine Gun
Hit Effect: 
Wince 

Description: 
This is a Zaku Machine Gun with a barrel shortened by removing the scope from the weapon body for weight reduction. 

This is based on Zaku Machine Gun (Long Barrel). Unlike the reference source, this is capable of shooting attacks while moving. A weapon that takes accumulated damage with rapid fire in a set of three consecutive shots. Since the interval after shooting is as short as 1 second, you can shoot a lot. If you hit about four times, you can destroy the balance of the target. Since the attack power is low, the firepower is insufficient with this weapon alone.


2-tube Rocket Launcher [Sub-Weapon #016]
Gundam Battle Operation 2 Wiki : Simplified Missile Launcher. We referred from the article.

Weapon type: 
Secondary Weapon, Missile Launcher
Hit Effect: 
Stun

Description: 
Missile type weapon. When not in use, it is stored in the mount latch on the right waist. A missile that fires two shots in a row destroys the target's balance when hit. Furthermore, since the amount of accumulated damage is large, it is easy to lose the balance even with a defense skill target.

This weapon has high damage amount and performance, but reload time is long at 15 seconds. The movement stops at the beginning of shooting, and the rigidity time after shooting is short.

The weapon performance of the old Gundam Battle Operation version was the effect that the target knocked down when hit. I didn't expect this weapon to be ported as-is, but I didn't expect that no machine would still be equipped with this weapon.

Desert Specification [D-Skill #002]

Skill category: 
Mobility Skill, Thruster

Description: 
The performance degradation in the Sand Dust area is invalid. Thruster gauge recovery speed increased by 5%, recovery time from overheat reduced by 5%.

Currently, the "Sand Dust area" is a product of delusion. There is no such area. So the first text of this skill is currently worthless. This skill has another thruster-related benefit. The benefits of thrusters are valid in all areas.

0 件のコメント:

コメントを投稿